3D Superquadric Splatting
Abstract
Gaussian Splatting has proven to be an effective algorithm for novel view synthesis and 3D reconstruction from multi-view images. However, the underlying volumetric primitive -- the ellipsoidal Gaussian-- has limited expressive capabilities, leading to difficulties in 3D modelling (especially geometry such as edges, corners, and high curvature). To address this limitation, in this paper, we introduce Superquadric Splats (SQS), an extended class of volumetric primitives, as a super-set of Gaussian splats, to model more detailed geometry. We treat superquadrics as volumetric distance functions rather than level-set surfaces. A non-trivial differentiable rendering pipeline is developed to support this. Extensive experimental analysis on multiple datasets validates the effectiveness of the proposed SQS approach, showing both enhanced visual and geometric performance compared to Gaussian-based splatting (with more than 1dB in PSNR and prominent geometric improvement).