Reconstructing Realistic and Relightable Eyes
Abstract
Accurately modeling the eye is a challenging task as it exhibits refraction and reflection at the cornea, complex iris texture, and self-occlusion and shadowing due to eyelids and eyelashes. To address these challenges, we present a system for learning a hybrid relightable eye model which can be relit under near-field point lights. Our hybrid model leverages an eyeball mesh for explicitly representing the cornea surface and the reflections on it while learning the geometry and light transport of the periocular region and eye interior implicitly. To account for refraction, we explicitly handle the refraction of camera rays using Snell's law and predict the refraction of incident light rays using a neural network. Furthermore, we propose an extension of our method which enables us to relight the eye using a fringe projector to simulate structured light. Through experiments, we demonstrate that our method results in higher fidelity rendering under novel viewpoint and lighting conditions, improves learned iris geometry, and more accurately simulates structured light fringe patterns on the eye.